The following resources are meant to help in the planning and implementation of STEAM, Makerspace and Coding programming in libraries. Check back for additional resources, as this is an evolving list.
The Rhode Island Computer Museum is a non-profit organization that seeks to preserve our rich vintage computer history by procuring and preserving items that relate to computer science and its history; disseminating knowledge, and encouraging research in computer science by means of visits, lectures, discussions, and publications.
The Rhode Island STEAM Center is a centralized hub for statewide science, technology, engineering, arts + design, and mathematics (STEAM) education efforts, with programs focusing on making STEAM more accessible, "user-friendly" and relevant to all Rhode Islanders.
The Space Science Institute's National Center for Interactive Learning (NCIL) provides interactive STEM exhibits, programming and training to public libraries nationwide through its Science-Technology Activities and Resources Library Education Network (STAR_Net).
MakerEd RI is a compilation of resources for Makerspaces in RI schools and libraries. Compiled by library media specialist Darshell Silva, the guide includes overviews of making, lists of books and materials, and local Makerspace contacts. If you would like to share information about your public library Makerspace on the site, you can submit the Public Library Makerspace Form.
The Coding Initiative in Wisconsin Public Libraries aims to increase awareness of the whys and hows of coding for library staff and library users of all ages. Made possible by LSTA funds and coordinated by the Public Library Development Team at the Wisconsin Department of Public Instruction, this project will demonstrate the role of public libraries in learning and use of technology. Though created for Wisconsin libraries, many resources are valuable to any public library.
Libraries Ready to Code is an initiative of the American Library Association, sponsored by Google, which aims to ensure libraries have the resources, capacity and inspiration to embrace activities that promote computational thinking and computer science among our nation's youth. Look for more tools to come as the project advances.